For Rosenfeld, who has actually produced coverage for 8 World Cups and 5 Olympics, it will resemble doing a video game from an empty prairie. The possibilities and potential pitfalls are unlimited." It's really depressing that there are no fans. However then how do you take an unfavorable and make it a favorable?" she asked.
So what we're trying to do is state, 'OK, let's see what that's like.'" For the opener, at least, it will be like no other soccer broadcast in history. Also Found Here and her 160-person crew strategy to use more than 20 cams, about double the number for a routine MLS broadcast.
The plan is to have the center referee use a microphone while others will be embedded in the turf near the center circle and near both benches. About the only thing you will not see or hear is the sweat leaking from each player's eyebrow. However Rosenfeld is working on that." Our position is to be genuine to the experience," she stated.
You're going to hear when the goalie makes a save. Things that never get direct exposure due to the fact that the crowd is drowning it out. My hope is it will feel immersive." The all-access experience isn't inexpensive. Although ESPN and MLS, which is accountable for much of the in advance costs, declined to discuss figures, the production expense for the competition will most likely be about $10 million.
MLS Commissioner Don Garber, noting the tournament's unusual setting, has compared the video games to a "studio program" in which the sights and sounds can mainly be managed, simply as they can on a Hollywood sound stage. Which's allowed the league and its broadcast partners to forge ahead. "Our fans, when they see how the games are produced, will be impressed with the technology and the thought that's gone into attempting to evaluate a handful of new concepts," he stated.
There will be more access to audio and ad views. And we'll be able to utilize some innovation that we're explore in these broadcasts." The most imaginative aspect will be one that nobody at the games will have the ability to see. For viewers in your home, one side of the field will seem an animated arena with advertisements running along the edges while a virtual Jumbotron, also visible just on TV, will increase from behind both objectives and occasionally at midfield.